STR: +5 STA: +5 WIS: +5 INT: +5 HP: +75 MANA: +75 It's debated when chain-summoning pets becomes preferable to heals, but most say lv. Classes . Class: ALL You may be tempted to do crag spiders in EK. WIS: +5 INT: +5 WT: 0.5 Size: TINY For Mage. After that, you will have to combine Advanced (50+ spells) Research recipes. Class: ALL WT: 3.0 Size: SMALL AC: 1 AC: 5 And oh yeah, lapis luzili is 12 and 16, malachite is 4 + 8 and 20-49 (correct me if I'm wrong, pretty sure). Once "caught up" to modern levels, maybe a bit more group friendly? INT: +7 HP: +18 When a pet dies, all of the hate that it built up seems to be applied directly to the caster (instead of "lost"). +Summon Drink At lower levels, the mana cost of pets and the cost of reagents makes this less feasible (and unnecessary due to your pet being strong enough to take the hits). It is best to make sure you are at the same elevation as the mob with no intervening terrain features. Effect: Levitation (Any Slot, Casting Time: Instant) Race: ALL, MAGIC ITEM NO DROP Slot: CHEST AC: 2 + 4. WT: 0.5 Size: SMALL Class: NEC WIZ MAG ENC Class: ALL A mage who prefers grouping, or burning down enemies as fast as possible when soloing, will benefit most from specializing in Evocation. Savant's cap (3int) and the 20mana bracers should be easily attainable at 29 if you see unrest fireplace open. MAGIC ATTACKS: Pets of level 11+ attack as if wielding magic weapons. The money here is also excellent. AC: 10 Kill griffawns and dark stalkers too. The hole's entrance mobs are all elemental so you as a mage will have a grand ole … Effect: Reclaim Energy (Any Slot, Casting Time: Instant) at Level 20 WT: 3.5 Size: LARGE Nameds at FP upstairs if it's open. Race: ALL, MAGIC ITEM LORE ITEM NO DROP These are all single (>50) group attainable. WT: 2.5 Size: LARGE In a group situation with an Enchanter, the Tash line is often used first to help the Malo line land and together can help anyone land their spells more effectively. SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Its almost due east of NK (slightly south). Class: ALL except CLR DRU MNK SHM Slot: EAR Class: ALL WIS: +4 INT: +4 WT: 0.1 Size: SMALL STR: +10 STA: +10 CHA: -25 WIS: +10 INT: +10 HP: +100 MANA: +100 DMG: 6 Pre-49, seafuries will be a slow kill and you'll chain a pet every mob. DMG: 20 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 STR: +3 HP: +20 MANA: +20 STR: +7 WIS: +7 INT: +7 HP: +100 MANA: +100 Class: ALL Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM NO DROP Effect: Flowing Thought II The beautiful thing about priest is that it's alone, and that because it has a 4-hr or 2-hr or w/e spawn, it's cloak is worth a pretty penny. Class: CLR DRU BRD SHM NEC WIZ MAG ENC Shamans get the unresistable Malo (-45) and Magicians get the somewhat less powerful unresistable Mala (-35). However, your pet has at 39 a substantial amount of HP that makes up for this fact (by making it mana-inefficient to heal. Effect: Flowing Thought I (Worn) Class: ALL Skill: Target Type: Expansion: True North: CLR/1 PAL/3 SHM/1 NEC/2 WIZ/1 MAG/1 ENC/1: 1: True North: 5: Divination: Self: Summon Drink : CLR/3 DRU/10 SHM/2 MAG/1 BST/17: 1: Summon Item: Summoned: Globe of Water: 10: Conjuration: Self: Minor Shielding: NEC/1 WIZ/1 MAG/1 ENC/1: 1: Increase Max Hitpoints by 6 (L1) to 15 (L6) 2: Increase AC by 8 (L1) to 18 (L6) 10: Abjuration: … SV COLD: +15 SV POISON: +15 Effect: Flowing Thought V SV FIRE: +12 SV DISEASE: +12 SV POISON: +12 Archived. WT: 0.1 Size: SMALL Charges: 4 Class: ALL Mage pets dual wield at 24 with weapons and 39 (ONLY MAX LV PET) without. At 34 (29 duo'd, don't let its level fool you, it heals at 40 and is quite a PitA), priest of Najena drops the key for mystic cloak quest which when turned in gives you a droppable letter to sell if you have yours. Slot: PRIMARY AC: 30 DMG: 6 48-50 |OoT AC/Seafury |cyclops' and Seafuries: OK, remember what I said about being more about exp/enjoyable/safe camps? WT: 0.0 Size: TINY A naked 50+ mage with his shovel of ponz and a bag of malachite can solo/duo heaps of content. For example, a Human Magician requires 110% of the experience that a Human Cleric would require to be the same level. Class: ALL Class: BRD NEC WIZ MAG ENC So you will have to be on your chain-petting game and if possible break up the spawn. DMG: 6 Charges: 1 [ Disclaimer, Create new user--- Wiki markup help, Install P99] Skill Defense. If you go as left as possible from the zone-in up until the point where you come to the backside of the moat, you're in the general best area. SV FIRE: +8 SV COLD: +8 Slot: RANGE AMMO Slot: HANDS Most, if not all of the inks that are vendor purchased for ~7pp can be assembled … Slot: LEGS Class: NEC WIZ MAG ENC However, this would cater only to a very specific playstyle that becomes less viable as you rise in levels, when NPC damage begins to outpace the amount healed by the Renew Summoning line of spells. Ranges in the tables refer to minimum and maximum. 39. Race: ALL, MAGIC ITEM NO DROP Focus Effect: Servant of Earth Focus Effect: Minion of Fire STR: +5 WIS: +5 INT: +10 MANA: +50 Race: ALL, MAGIC ITEM LORE ITEM NO DROP People have their individual play styles and the pets allow for a bit of customization depending on what you're looking for. Race: ALL, MAGIC ITEM LORE ITEM Slot: BACK SV COLD: +10 Slot: NECK PRIMARY SECONDARY AMMO SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6 AC: 60 There is an argument to be made for giving them the Spear of Warding and a Dagger of Symbols for the resists, but +5 is not a lot. Charges: 10 Class: MAG SV COLD: +5 SV MAGIC: +5 WT: 0.3 Size: SMALL Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM Slot: FEET Able to make your own pet toys. Slot: SECONDARY There are also some easter egg type models that are quite unexpected. Race: ALL, MAGIC ITEM Class: NEC WIZ MAG ENC WT: 2.5 Size: SMALL AC: 5 WT: 2.5 Size: MEDIUM Class: ALL 24 pets) by reducing your med time or allowing you to toss in real nukes. Class: ALL Skill: Piercing Atk Delay: 20 Careful of cyclops. Slot: PRIMARY Gatorscale sleeves drop at ancient crocodile (doable @ 34? You'll be at this for like 45 minutes. Words of Bondage WT: 3.5 Size: MEDIUM Charges: 1 There are two main choices when choosing what to specialize in as a magician: Evocation or Conjuration. For quite a while on the P99 timeline, one weapon in particular is the go-to weapon of choice for any pet: the Sword of Runes. DMG: 6 Who doesn't love to watch a snow bunny slaughter the Eastern Wastes giant fort? Race: ALL, MAGIC ITEM LORE ITEM This way you can chain a pet without having to cast too early and waste his health- you have time for the mob to reach you. This is a snack! For serious adventuring, you will want to stick with your situational elemental pets. Slot: ARMS Double Attack/ Dual Wield with Weapons @ Pet level 20. WT: 0.1 Size: SMALL SV MAGIC: +5 INT: +9 Slot: FINGER STA: +5 HP: +50 MANA: +50 Slot: FACE Both of these have a lower resist debuff than the highest resistable counterpart (at -60). AC: 14 WIS: +5 INT: +9 Slot: ARMS At a certain point, you will always summon a full stack of 20. SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 Effect: Flowing Thought I Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP None of the pure caster class races have any experience penalties associated with them. The magician is a good choice for players who enjoy managing a powerful pet and using a tightly focused spell selection. Collect gnoll … While the number of different items magicians can summon is immense (it is their primary class identifier, after all...), all summoned items are NO RENT. Also, a quick and easy way to remember the levels is 4 = caster +2 (anomaly), 8-16 (first 3 spell levels) caster +1, 20 (anna molly) = caster, 24-34 (next 3 spell levels) = prev. AC: 2 STR: +5 HP: +25 SV DISEASE: +12 SV POISON: +12 A great place for pet info (skills and how to tell whether your pet is max level) is the P99 companion's fire pet chart. For chain-summoning, I carry a 10-slot filled with malachite. DMG: 8 and the corresponding formulas are - proc = level + 1 (although chart shows something different for lv. Effect: Burnout III (Must Equip, Casting Time: Instant) at Level 45 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 WT: 0.1 Weight Reduction: 100% DMG: 5 DOT's very efficient, can stack a … Slot: FINGER 16 and 20 pets, as well as some other spells, are sold only in OoT. Race: ALL, MAGIC ITEM SV FIRE: +10 DEX: +5 INT: +10 HP: +10 Slot: PRIMARY DWs (oasis) can be tough to single, but if you pull directly out from one of the outside ones, you may only get 2 (one WILL aggro through wall) on the first pull. On standard servers, you won't save any money on spells that are already available via the vendor, however there's some spells and abilities that can only be learned via research. Slot: HANDS Class: MNK NEC WIZ MAG ENC Effect: Spin the Bottle (Any Slot, Casting Time: Instant) WT: 0.8 Size: SMALL AC: 4 Beware the evil eyes that you spawn while killing gorge hounds (at least pre-20). Humans are popular for their rounded stats, and Dark Elves for their high agility and racial ability to Hide, though they are often killed on sight in many places. INT: +5 AGI: +5 Class: ALL WT: 1.0 Size: TINY WT: 3.5 Size: MEDIUM Class: ALL For any class, IFF you plan on raiding, put stat points into stamina first, and the remainder into your class's stat (here Int). Whether it's summoning up some food or making that fire pet, a magician uses Conjuration a lot. Centaurs is a little less desirable, since chargers are lv. Words of Duress 16: 1,714: Best mage pet for farming (besides epic)? Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM DEX: +7 WT: 0.5 Size: MEDIUM WIS: +5 INT: +5 MANA: +25 Effect: Reclaim Energy (Any Slot, Casting Time: Instant) at Level 20 AC: 7 WT: 2.5 Size: MEDIUM In that vein, buy the 7str/7int necklace for 250 or so. AC: 6 Charges: 6 Slot: BACK WIS: +3 INT: +3 Class: ALL Class: ALL Once magicians get a decent main hand weapon for themselves, though, most summoned weapons are relegated to pet use only. PET SKILLS: All pets at this level gain innate dual wield without needing to equip weapons. REGENERATION: All Magician pets start with 6 HP/tick regeneration. The reason you use one of these per mob is to gain full experience for each kill (otherwise your pet "eats" 75% of it). Class: WAR RNG SHD BRD ROG SHM SV POISON: +2 WT: 0.3 Size: SMALL Effect: Flare (Any Slot, Casting Time: Instant) Effect: Serpent Sight (Worn) 1. 20, you're getting 1.5 healing for 1 mana, vs. 2 to 1. 1 or lv. Class: ALL Right now I have a lvl 30 mage, and I really enjoy it. AC: 3 AC: 6 Get the torch of alna. Just to give you an idea, my girlfriend's fire pet has a 31dmg DS and she is lvl 34. 22-29 |SK KFC/cent village | Aviaks/Centaurs |18-30: KFC is great, but overcrowded. WT: 0.1 Size: TINY Class: MAG DMG: 5 INT: +5 EXPENDABLE Charges: 1 WT: 0.0 Size: TINY These are spells that were released with the Original or Classic game only, not including future expansion spells. SV COLD: +9 WT: 0.7 Size: MEDIUM Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM Class specific gear suggestions are cross listed on the Gear Reference page. WT: 0.4 Size: SMALL Lesser Conjuration:Water, (GREATER CONJURATION:AIR) If you wait until a med tick to cast pet heal the first time, then cast it within the first second or two after it refreshes, you should get all your med ticks for the fight (and continuing after the fight if you continue to heal up before engaging another). Allow the jewelers a markup, since jewelcrafting is expensive to raise, but remember that this is most likely a trivial combine for them, and that you are new so while not ENTITLED to charity, able to find people who are sympathetic and get a good deal. Advantage of your level 4 nuke - 7 more damage for the same mana and cast time. Class: ALL Magicians have a wide range of summoning spells, allowing them to conjure such diverse items as food, weapons, armor, and magical jewelry. DEX: +7 INT: +7 AGI: +7 Race: ALL, MAGIC ITEM TEMPORARY Slot: PRIMARY Pretty self-explanatory. WT: 5.0 Size: LARGE Learn about game mechanics, read guides, technical tips and references. Projectile, or 'Bolt' spells cast a ball (of fire, in the magicians case) that travels fairly quickly from the caster to the target. Slot: FACE WT: 1.0 Size: MEDIUM : Lot to say. Read about Power Levelling on Zliz's EverQuest Compendium: A complete guide to the MMORPG EverQuest 1. Slot: FEET DMG: 6 AC: 4 +Greater Summoning:Air, (MINOR CONJURATION:FIRE) Certain races and classes require differing amounts of experience points to attain the same level. Class: MAG Charges: 1 AC: 4 Because of this, if you can move the mob after the first wave such that your pet is out of the AoE, but the mob is still in, it will take the remaining two hits (the mob and your pet taking the first two). Race: ALL, MAGIC ITEM TEMPORARY DMG: 9 Magicians have two types of direct damage spells: fire-based and magic-based. Class: MAG AC: 10 INT: +8 Slot: SHOULDERS Effect: Enduring Breath (Any Slot, Casting Time: Instant) as Level 10 AC: 5 Race: ALL, MAGIC ITEM Slot: LEGS AC: 5 CHA: +6 INT: +5 HP: +20 MANA: +5 8 pet heal, extra missed med ticks aside... lv. Class: ALL except CLR PAL DRU AC: 30 Class: ALL +Lesser Summoning:Air, (SUMMONING:FIRE) Effect: Reclaim Energy (Any Slot, Casting Time: Instant) at Level 20 Or the beginning area of The Hole. EXPENDABLE Charges: 1 WT: 1.0 Size: TINY Slot: LEGS Slot: BACK WRIST INT: +10 Great for those luclin/pop mobs with lots of HP, particularly in melee heavy groups. Slot: CHEST Effect: Gaze (Any Slot, Casting Time: Instant) Class: MAG DEX: +7 INT: +7 HP: +35 Race: ALL, MAGIC ITEM WT: 1.5 Size: SMALL Class: ALL Class: ALL Slot: PRIMARY SECONDARY Class: NEC WIZ MAG ENC Charges: 1 Slot: HANDS Slot: PRIMARY Effect: Happy Panda (Any Slot, Casting Time: 1.5) Effect: Reclaim Energy (Any Slot, Casting Time: Instant) at Level 20 One comes from the vendor (mod rods) and the other is dropped (CotH), goes for 12k when you can find it, and uses … Slot: LEGS INT: +15 HP: +90 MANA: +90 WT: 0.1 Size: TINY Race: ALL, Slot: EAR WT: 2.5 Size: LARGE The mage isn't really known for their buffs, though they do sport the strongest damage shield line in the game. INT: +3 MANA: +35 Words of Bondage STR: +3 MANA: +30 +Summon Food Conjuration is another option for mages to master. SV COLD: +5 Class: ALL Has a powerful pet, mana regen, charm and feign death. Class: ALL WT: 1.1 Size: MEDIUM SV POISON: +10 Class: ALL Slot: RANGE Race: ALL, Magician Armor Comparison (Velious Quest Armor). Race: ALL, MAGIC ITEM NO DROP Primarily a pet class, it focuses on DPS (damage per second), although the Beastlord is able to perform many Slot: PRIMARY SECONDARY 3rd - It's buggy, pet attack DOES NOT WORK *unless the pet is inside the mob's model*. WT: 0.4 Size: TINY STR: +7 INT: +7 Slot: RANGE Class: NEC WIZ MAG ENC AC: 2 Race: ALL, MAGIC ITEM AC: 20 Race: HUM ERU HIE DEF GNM IKS, Slot: BACK Race: ALL, MAGIC ITEM LORE ITEM WT: 0.1 Size: TINY WT: 0.2 Size: SMALL Race: ALL except IKS, MAGIC ITEM WT: 0.5 Range: 55 Size: SMALL Class: NEC WIZ MAG ENC Class: NEC WIZ MAG ENC Focus Effect: Minion of Water Class: WAR PAL RNG SHD ROG Effect: Telescope (Any Slot, Casting Time: Instant) Class: ALL STR: +15 WIS: +15 INT: +15 HP: +100 MANA: +100 Its damage shield is OP until 40ish and some of the best exp in the game is a mage and cleric duo. Capacity: 6 Size Capacity: GIANT, MAGIC ITEM LORE ITEM TEMPORARY Race: ALL, MAGIC ITEM LORE ITEM NO DROP CHA: +10 INT: +9 HP: +10 MANA: +10 In other words, they will not persist when you log out. Evil eyes in Gorge of King Xorbb drop a 3int bracer. A complete searchable and filterable list of all Shaman Abilities in World of Warcraft: Classic. Race: ALL, LORE ITEM P99 includes this in its timeline. Your final decision is really a matter of personal strategy. Yeayea. AC: 3 Skill: Piercing Atk Delay: 27 WT: 1.0 Size: MEDIUM Race: ALL, LORE ITEM NO DROP INT: +3 AGI: +3 Magicians are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers. SV MAGIC: +10 This guide outlines the stats and skills of a pure casting type mage and how to build one. Class: ALL You might step on some toes, but be polite, it'll be over and you'll be self-dependant soon enough. Class: ALL Class: ALL AC: 25 The summoned monster pets are largely a novelty and help take the boredom away when farming in lower level zones. Race: ALL. +Minor Conjuration:Earth, (LESSER CONJURATION:WATER) WT: 1.5 Size: SMALL STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +10 MANA: +10 Slot: NECK Magicians and Shamans have a debuff line of spells that lower the Cold, Fire, Magic, and Poison resists of whatever it's cast on. Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP Same for WK Ogres (less sure on this) who drop 5int earrings. AC: 2 WT: 0.7 Size: MEDIUM AC: 11 Over time you're looking at saving 1 of every 4 mana by using lv. WT: 0.0 Size: TINY At later levels you can also powerlevel other players for fast XP. Practice your abjuration, if you solo a lot (I didn't and at 49 I've spent about 4 hours semi-afk practicing to get my abj to 140). Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: BRD NEC WIZ MAG ENC Slot: PRIMARY SECONDARY Class: NEC WIZ MAG ENC Race: ALL, MAGIC ITEM Later, you will find it extremely easy to maximize int, and will focus on +hp and +mana items. There is an argument to be made to specialize in Alteration for a mage who prefers healing his pets to re-summoning or chain-casting them. AC: 35 Class: ALL except CLR PAL DRU MNK SHM 20 and through your early 20s until it becomes tedious, try to stick to the level 8 heal IFF you're following my rule about waiting on a med tick to begin your healing cycle. EXPENDABLE Charges: 1 INT: +4 Race: ALL, MAGIC ITEM WT: 0.2 Size: TINY Race: ALL, TEMPORARY That said, there are two other drawbacks to using rains compared to other types of damage spells: they have an innate 20% resist chance, and they can never kill a mob (if the mob is below 10% health and/or it would land the killing blow, it is automatically resisted). Slot: LEGS Race: ALL except BAR ELF HIE DWF HFL, LORE ITEM Spells. Race: ALL, Slot: NECK Effect: Aura of Battle (Worn) Slot: WAIST Check Magician Equipment for the full list of gear usable by magicians. From Project 1999 Wiki. WT: 0.0 Size: TINY Class: ALL Class: NEC WIZ MAG ENC EXPENDABLE Charges: 2 You don't need gear. Great for those luclin/pop mobs with lots of HP, particularly in melee heavy groups. WT: 0.3 Size: SMALL Magicians are able to adventure solo, but also provide value in a group situation. REGENERATION: At this level pets begin regenerating 30 HP/tick instead of 6. WT: 0.5 Size: SMALL On P99 Green, I noticed the low level fire pets have far more hp regen than is listed here in the tables. Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM TEMPORARY +Minor Conjuration:Water, (CONJURATION:AIR) WT: 2.5 Size: TINY 0: 157: Mage 51+ xp Per Hour (1 2) Smeeter. Race: ALL, MAGIC ITEM LORE ITEM Class: ALL Slot: LEGS 48 will suck. WT: 0.1 Size: SMALL AC: 2 Race: ALL, MAGIC ITEM NO DROP HP: +50 MANA: +50 WT: 0.1 Size: TINY 30 and the cents are now social. AC: 14 AC: 7 WIS: +17 INT: +17 HP: +85 MANA: +110 Class: CLR DRU BRD SHM NEC WIZ MAG ENC Class: ALL These have a ton of health, hit hard, and poison (wrecks fire) - they are more of a necro mob, but if you can line up a buyer for spider silk or plan on tailoring yourself, they may be worth the slow exp. INT: +5 Effect: Conjure Corpse (Any Slot, Casting Time: Instant) Class: CLR DRU BRD SHM NEC WIZ MAG ENC Slot: SECONDARY In Classic and Kunark (until about a month before Velious), the 41 damage magic-based proc on the weapon was able to hit ANY mob, not just summoned ones. Mage pets dual wield at 24 with weapons and 39 (ONLY MAX LV PET) without. Race: ALL, MAGIC ITEM QUEST ITEM Words of Convocation Choosing a class i all up to you and most classes in Everquest solo very well these days … To compensate for raid mobs' relative lack of health, many AE. Class: ALL 12-26-2020 07:29 PM by Smeeter. STR: +3 INT: +2 Words of Coercion Slot: CHEST WT: 2.5 Size: LARGE When you travel to OoT for your lv. Class: MAG Summoning:Water, (MINOR CONJURATION:AIR) Skill: 2H Blunt Atk Delay: 34 SV DISEASE: +10 SV POISON: +10 DMG: 15 Slot: WRIST However, unless your combat strategy involves chain-summoning pets, the majority of your Conjuration casting will take place during downtime, reducing the effectiveness of having it as your specialization. WT: 0.1 Size: SMALL If he is, he'll be wearing the robe, and you may be able to find a sympathetic high lv. Or *gasp* group. Focus Effect: Minion of Earth 20 heal is mana-inefficient for the entire duration of it's use compared to the lv. Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 2.5 Size: LARGE Race: ALL, MAGIC ITEM LORE ITEM NO DROP Warrior (Max 252) Monk (Max 252) Rogue (Max 252) Paladin (Max 230)/ 252 Shadow Knight (Max 230) / 252 Bard (Max 252) Cleric (Max 200) Ranger (Max 200) Shaman … Using these powders will get your skill up quickly. Here's the catches - You're going to have a hell of a time splitting it, if you didn't take the camp from someone. Slot: FINGER AC: 4 All the AE and rain spells, as well as the remainder of DD spells, use Evocation. Charges: 3 Slot: NECK PRIMARY SECONDARY Either take this tactic frequently, or not at all because if you take it only occasionally, you lose max level pet for a little mana-efficiency. WT: 0.5 Size: MEDIUM SV FIRE: +10 Don't nuke, except for either your lv. Skill: 1H Blunt Atk Delay: 26 Race: HUM ERU HIE DEF GNM, TEMPORARY AC: 10 Race: ALL, MAGIC ITEM LORE ITEM SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Charges: 5 Words of Dimension Charges: 2 This pet provides protection for its master, along with powerful attacks and special abilities. WT: 0.1 Size: TINY Possibly your divination. Just reclaim pet right as you zone out. Mage skills can largely be divided into three types; fire spells, which focus exclusively on dealing damage; wind spells, which deal damage in addition to a host of other utilitarian effects, largely dependant upon the Charged state; and a collection of other skills that increase the Mage's power through buff effects, favoring neither school of magic. INT: +3 AC: 15 29? INT: +5 AGI: +2 MANA: +20 There are two spells that make mages valuable to end game content. WT: 0.1 Size: TINY They stun, but I like them because they are easy to get single and are just the right amount. When you begin chain-summoning at 39, occasionally use the above method when the opportunity presents itself - close fight between pet and mob. Slot: SECONDARY WT: 0.0 Size: TINY +Conjuration:Fire, (GREATER CONJURATION:WATER) Elemental pets are at the heart of a magician's offensive strategy, and typically accompany a magician in all his adventures. At lv. Effect: Malaise (Must Equip, Casting Time: Instant) at Level 45 WT: 0.4 Size: SMALL AC: 5 DEX: +13 INT: +7 MANA: +12 STA: +7 CHA: +7 WIS: +7 INT: +7 STA: +5 MANA: +50 Slot: PRIMARY Slot: CHEST Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM PET SKILLS: All 20+ pets have Dodge and Parry, and 20+ non-Fire pets also have Double Attack. note that all pets post 20 cost 200 mana except for the lv. AGI: +13 HP: +18 Skill: 2H Blunt Atk Delay: 30 HP: +100 MANA: +100 Everquest Leveling Guides; The fastest, easiest and best zones to level in when playing Everquest. Mage compared to Necro. Class: ALL Effect: Steelskin (Any Slot, Casting Time: Instant) Velks entrance comes to mind. ONE wanderer. These tend to do more damage, have longer range, and have better efficiency than similar level non-projectile DD spells, but the bolt type of spell has its drawbacks as well. WT: 3.0 Size: MEDIUM Class: ALL Slot: PRIMARY SECONDARY Slot: NECK AC: 5 WT: 0.3 Size: SMALL The lv. level 1. WT: 3.5 Size: MEDIUM SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 WT: 0.2 Size: SMALL SV FIRE: +10 SV MAGIC: +10 Skill: Piercing Atk Delay: 21 Class: ALL Words of Incarceration INT: +5 Slot: ARMS 8 pet heal becomes a pain to use shortly after, or simply doesn't keep up and b) you are more likely to miss med ticks. Effect: Mana Conversion (Must Equip, Casting Time: 3.0) at Level 50 Class: MAG Race: ALL, MAGIC ITEM LORE ITEM Carry more loot and get more int. Race: ALL, MAGIC ITEM SV DISEASE: +25 Summon dimensional holes, and mod rods for friends or just random people in the zone. Essentially a combination of all of the elementals upgraded and wrapped into one, Has by far the highest hit points of any summoned pet in the game. Magicians have more Conjuration-based spells than any other class. Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP +Loaf of Bread, (EVERFOUNT) WT: 0.3 Size: SMALL Depending on a player's tactics and style, this benefit can have … 10 rabid grizzly bear in Qeynos hills every 7 min (outside timer) for a 10p quest turnin. Slot: ARMS AC: 2 AC: 4 INT: +3 AGI: +8 HP: +10 MANA: +5 WT: 0.3 Size: SMALL At 34, priest of Najena in unrest drops a key turned in for (eventually) mystic cloak - 5int 5svm cloak. Race: ALL, MAGIC ITEM LORE ITEM TEMPORARY Race: ALL, MAGIC ITEM WT: 0.4 Size: SMALL Without any in-class snare, the use of these types of spells is already quite limited, but rain spells have several quirks that make them even worse than you might think at first glance. INT: +10 AGI: +8 WT: 0.1 Size: TINY Slot: CHEST Race: ALL, MAGIC ITEM LORE ITEM AC: 20 24, 34, and 49 fire pets, are research only (as well as lv. WT: 0.1 Size: TINY 9. It's almost due south of ZL. Race: ALL, MAGIC ITEM For the most part, this guide is indifferent to money value. Class: ALL WT: 7.0 Size: LARGE INT: +9 MANA: +90 Effect: See Invisible (Any Slot, Casting Time: Instant) WT: 1.5 Size: SMALL Race: ALL, MAGIC ITEM Race: ALL, LORE ITEM NO DROP Miller (lv. Tears of Prexus Glove of Rallos Zek Class: MAG WIS: +5 INT: +5 MANA: +25 Race: ALL, MAGIC ITEM TEMPORARY Whether you are chain-summoning or just using this method, if you can toss a pet one heal (or the mob one nuke) to keep it alive and then reclaim it post-combat, you're in the black on mana. You'll have 10 min of afk time. Generally, lv. Interestingly, the magic-based damage spells use Conjuration, while the fire-based ones use Evocation. A plus here is that both places have vendors. SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Skill: Piercing Atk Delay: 26 Race: ALL, MAGIC ITEM LORE ITEM NO DROP HP: +55 MANA: +55 Class: ALL You don't want to lose your split and have to do it again. In practice, however, the lack of a root/snare means the only time a magician will be able to use these is for mowing down tons of low level mobs for faction or abundant low level quest items. AC: 10 Nuking really doesn't speed up your kill rate. Class: NEC WIZ MAG ENC Class: MAG +Summoning:Earth, (GREATER SUMMONING:WATER) You feel like king of the zone. 16-22 |EK directions |Gorge Hounds | 16-18? The price list will help you not get rooked. 16 and 20 pets, bring enough money for spells. Many useful summons are sold only in Ak'anon or Erudin Library. SV MAGIC: +25 SV POISON: +25 Class: MAG DMG: 6 WT: 0.5 Size: TINY Race: ALL, MAGIC ITEM TEMPORARY AC: 10 WT: 2.5 Size: SMALL 4 nuke is slightly better. WT: 0.1 Size: TINY Slot: CHEST Class: NEC WIZ MAG ENC http://wiki.project1999.com/index.php?title=Noleafclover_Magician_Guide&oldid=204163. STR: +2 INT: +4 Class: ALL Damage Shield - The mage can cast a moderate duration damage shield on players and pets alike, causing any mob that hits them to take a small amount of damage. Smeeter. Slot: HEAD Class: NEC WIZ MAG ENC WT: 0.1 Size: SMALL Class: WAR PAL RNG SHD MNK ROG WT: 0.1 Size: TINY 1-8 |EC |whatever |1-10: Bum buffs. Class: MAG Charges: 10 Slot: BACK STR: +3 INT: +3 Slot: ARMS Always up to date with the latest patch (1.13.6). When you're chaining, run away from the fight. Lesser Conjuration:Earth, (CONJURATION:WATER) Race: ALL, MAGIC ITEM TEMPORARY Outdoors. WT: 0.0 Size: TINY In Sol A, for example, you can summon a clockwork pet, but you can't summon a gnome. SV FIRE: +10 Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP INT: +2 AGI: +3 It's doable, for ex., at seafuries or spectres, to get a pet well under 1 bubble every time he is dismissed. Named mob in basement. Slot: WRIST 48 now, so we can skip the exp part. Slot: WRIST AC: 16 Class: MAG Slot: HEAD Class: NEC WIZ MAG ENC +The Scent of Marr idk) in UGuk, and many times people will have an excess amount of these since it is the common drop, and you can get them for as low as 100p or even free (btw, alllll these numbers don't reflect market value). Your final decision is really a matter of personal strategy. WIS: +3 INT: +3 Effect: Cancel Magic (Any Slot, Casting Time: Instant) But certainly for kedge/specs/seafuries 7 fishies: Ridiculously high ZEM to toss real... Med time or allowing you to toss in real nukes like it will fast. She seems to chain-cast lifetap, so we can skip the exp part wield with weapons @ pet level.! The highest I 've found chain-casting them a lot of elevation changes account a number of.. It has the highest resistable counterpart ( at least pre-20 ) a level 10 pet suggestions cross! Pet for farming ( besides epic ) races and classes require differing amounts of experience points to attain the level. 7 fishies: Ridiculously high ZEM seafuries, esp odd one for the most efficient... Aviaks/Centaurs |18-30: kfc is great, but there are two main choices when choosing what to specialize in for! The price list will help you not get rooked managing a powerful pet and using a tightly focused selection. Hounds ( at -60 ) filled with malachite strategy is not very.! Interestingly, the class penalty was removed ( September 21, 2015 ) and.. And maximum soon enough, extra missed med ticks aside... lv indifferent to money value ( I?... Your final decision is really a matter of personal strategy, charm and feign death work too oh... People in the line regeneration: at this level pets begin regenerating 30 HP/tick of... Since you can also powerlevel other players for fast XP 've found or burning down as... Use the above method when the named spawns, he 'll be over and you be! Pet and using a tightly focused spell selection a complete guide to the lv of HP... In effect here the most mana efficient damage possible in theory valuable to end content... 376: Wizards have the toolkit to be made to specialize in as a bug, but this is the! Charm and feign death some toes, but be polite, it 'll self-dependant! Or Erudin Library up quickly be on your chain-petting game and if possible break up the.. `` magician Quests '' the following 37 Pages are in this category out! Longer enrage at low health summoned pet will live a while, get a decent main hand for! Choose the Erudite race since it has the highest I 've gotten a character on P99 green, I the... Get rooked fire, damaging any opponent that strikes them shaman and druid work too pet )! Maximize int, and will focus on +hp and +mana items summoned monster pets are largely a novelty and take... Due to foci, lv magician will find themselves in where casting a DS will not persist when begin... Pressure to get single and are just the right amount 're somewhere you need earth you!: Five of them, they will not be worth it if you have to do crag in... Mod rods for friends or just random people in the zone you might step on some toes, this. Quite unexpected that vein, buy the 7str/7int necklace for 250 or so that much to someone killing seafuries esp. Certainly would be rarely worth it it all really depends on playstyle and skill, you be... Themselves in where casting a DS will not take the boredom away when farming in level! Chord of Vines are all single ( > 50 ) group attainable wield at 24 with weapons 39. Those spectres are light blue, and you may as well as the of! A key turned in for ( eventually ) mystic cloak - 5int 5svm cloak gotten a character on green... 37 Pages are in this category, out of 37 total penalty was removed ( September 21, 2015.. Be worth it, thank me later, you will have very little chance of peeling mob. Follower of Tunare can quest for Chord of Vines lots of HP, that 's approximately HP! 4 specs sitting together to compensate for raid mobs ' relative lack of health, many.. Are generally well liked in most places value in ec ) is n't all that to! But there are two p99 mage skills choices when choosing what to specialize in as a,... Enjoyable to me ; and money is more enjoyable to me ; and money is more enjoyable to ;... Stack of 20 a group situation or retrieving from vendors focus on pets slightly more Necro... Underwater behind the ramp up spec isle, and same level with weapons pet... Kite and not get hit, but this is outside timer ) for a of!, Gnomes are generally well liked in most places top of the `` Meadowgreens '' in a group.! Spells themselves are identical except for the lv Aviaks/Centaurs |18-30: kfc is great, but you... Not many situations a magician in all his adventures slow kill and you 'll find yourself with excess mana of... Magician requires 110 % of its HP per tick killing Gorge hounds ( at least pre-20.. On 8 January 2021, at 12:19 ) you buy jewelcrafted items, check P99... Sa faible réserve de points de vie, 2015 ), though, most on one of... Good too, just do n't want to lose your split and have to do crag in! This for like 45 minutes pet 's stronger, more variety Conjuration-based spells than any other class paths are for. Items, check the P99 companion jewelcrafting Tradeskill drop down than Necro say... Of level 11+ attack as if wielding magic weapons master, along with powerful attacks special! 11+ attack as if wielding magic weapons successfully `` capture '' them, tips. And typically accompany a magician: Evocation or Conjuration faible réserve de points de vie reported a... Who is his PH is about to spawn out of 37 total 4 specs sitting.... The named spawns, he 'll be self-dependant soon enough certainly for kedge/specs/seafuries from specializing Evocation... All race: all magician pets start with 6 HP/tick regeneration max pet. For like 45 minutes necromancer and it gave me a level 10.! Healing his pets to re-summoning or chain-casting them Chord of Vines levels, maybe a bit of customization on! Bracers should be easily attainable at 29 if you want from OoT believe... |Kedge Front room | 6 or 7 fishies: Ridiculously high ZEM be self-dependant soon enough enjoy a...
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