Although his appearance is more-or-less exactly as he appears in the games, Quick Man's boomerangs are made of energy rather than metal, and has a habit of talking very quickly. The floor of Snake Man’s chamber is shaped a bit like the letter W. Two swallow pits flank a central pillar that Snake Man will jump onto. The boss will immediately surround himself with a leaf barrier that will repel any incoming attacks. Mega Man X4. Kuikkuman Mega Man X. Mega Man X2. Also, Hard Knuckle (Hard Man weapon) does at least doule damage to everybody, except. Rōmaji: Maximum speed is not very great, but has good acceleration. Try to gauge whether or not it is appropriate to jump or slide (often you’ll have to do both) and compensate for the air current which will push you away from Doc. At first they have numeric advantage, but Mega Man defeats Flash Man and takes his Time Stopper, using it to stop the other three robots and destroy them. You can tell which pipe a jet is going to emerge from, because a tiny whirlpool will appear near the tip of a pipe that is about to spawn a jet.The Shadow Blade can destroy the turtles in a single hit, use it to take out five turtles which will defeat the boss. Hit the boss enough and one of the clones will disappear. Top Man will once again throw some tops into the air, then use his spin attack. Shadow man will jump towards Mega Man for the entirety of the fight. Mega Man & Bass. The following section is a detailed catalogue of all eight Robot Masters in. Translation: An extremely fast combat robot who inherited the know-how of Elec Man. Jun 22, 2017 @ 3:15pm. In Super Adventure Rockman and other media, he is shown to be also able to wield a larger boomerang like a sword. Carefully jump forward, between the second and third fireball, then hop up and smack Doc with the Top Spin. "Quick Man Stage"Original Mega Man 2 theme. Pages using duplicate arguments in template calls, Rockman wo Tsukutta Otokotachi - Rockman Tanjou Densetsu, Wily & Right's RockBoard: That's Paradise, https://www.youtube.com/watch?v=21ume4bi8uA, The Mechanical Maniacs: Megaman Mysteries, https://megaman.fandom.com/wiki/Quick_Man?oldid=348511. Jump up and fire a Hard Knuckle at the eye. Magnet Man (same damage) Needle Man (no damage) Source: Mega Man Knowledge Base: Mega Man 3 Damage Chart [megaman.wikia.com] Rush is also a helpful asset that can make certain levels far easier. Flash Man Weapon: Time Stopper; Primary Weakness… The small robot on the unfinished head of Gamma will pelt Mega Man with arcing shots when he is on the ground. Blue The following section is a detailed catalogue of all eight Robot Masters in Mega Man 3 that includes their main weakness, what the player gets for beating them, and a description of their abilities. Mega Man & Bass. Jump over the first fist, then slide once you hit the ground, pivot and jump towards the fists as they come back from the other direction to dodge the attack. Mega Man 3. Share. Attack Damage: Quick Man and Flash Man attacked Mega Man at the same time, but Quick Man cut Flash Man and the Mecha Dragon apart with his boomerang, saying he doesn't want interferences and will take Mega Man alone. After firing three shots, the boss will break up into blocks and reform on the left side of the room, then the eye will appear in his torso again. Mega Man 7. Please note that I have not done speed runs through Mega Man 3 yet, although it is high on my list to make sure I do it sometime. Eventually they will shuffle themselves by teleporting onto different platforms. Quick Man damaged Roll's skycycle and Rush's jet with his boomerangs, so they had to return to Dr. Light on foot. Cheat Man is a Robot Master, built by Dr. Light in an attempt to stop Rockman CX. Weakness: Acid Burst: Special Weapon: Tornado Fang: Tunnel Rhino will be obsessed with charging towards you all the time during this battle. In fact you can hit him with the Hard Knuckle twice if you are quick. Thanks for using our Mega Man 3 (NES) Boss Guide! during each fight, so these battles may seem familiar. Use the Spark Shock to quickly inflict damage on Doc Robot and win this easy fight. His weakness is the Air Shooter. Mega Man 6. Mega Man 5. Number one speed robot based on Elecman. Once he jumps, hop up and shoot again to hit him. Mega Man 9. This is one of Doc Robot’s more annoying incarnations thanks to the fact that he has absorbed Quick Man’s powers. Quick Man is one of the four bosses from Mega Man 2 that appears in Dr. Wily's teleport system inside the Wily Castle. He's fast, too, so hitting him with your standard arm cannon is difficult. 2nd form: Its weak point is the dome which houses Dr. Wily's cockpit. He also looked like the "Alien Wily" boss from Mega Man 2. Despite this limitation, Quick Man's acute reasoning and combat skills have extended the time acceleration system's usefulness beyond initial expectations. Eventually they will shuffle themselves by teleporting onto different platforms. They home in on Mega Man. After about four hops, the boss will slide, though sometimes he slides on the third hop. General Strategy . He has a cameo appearance in Novas Aventuras de Megaman. Mega Man 5. Hit this boss about ten times to win the battle. As a result, this guide focuses on the boss order which I feel is easiest overall, despite the fact that the player will need to fight more than one Robot Master with the Mega Buster, rather than a special weapon. Only one of the copies can be harmed; he starts the battle at the top platform and a fast player can jump up to him before he teleports. In fact you can hit him with the Hard Knuckle twice if you are quick. For Atomic Fire (H), the first number is the standard shot; second is when it is charged more; third number is when it is fully charged. The Kamegoro Maker floats near the top of the boss chamber and cannot be harmed. Run or slide to get out of the missiles’ way. QuickMan.EXE Use short or long hops to avoid the blocks as they fly across the room. While the Top Spin can obliterate Gamma if you manage to time the attack perfectly by jumping from the highest platform onto the dome holding Wily, you run the risk of falling to the ground. Just run away from Gemini, pivot, then fire to get him to jump. If Magnet Man leaps high into the air after the third hop, he will fire three magnet missiles at the player which will fly to Mega Man’s position, then dive straight down towards him. While the Rush Jet isn’t actually a weapon, it gives Mega Man a huge advantage over Wily in this fight, because you can hover safely out of his range and rapidly fire shots into the dome of his machine, which is its Achilles heel. 1. Keep your distance and hop over the smaller sparks of necessary. After Yellow Devil's defeat, Quick Man cut Mega Man's arm with his boomerang to save Wily, and covered his escape from the base. He and the other robots follow him to Dr. Light's lab, where Mega Man fools them with holographic copies and takes Dark Man's weapon, using it to capture the others and throw them into Wily's Skullker. If there is a prefered weakness, I will list it first. Players can also fight this boss with the Mega Buster since it does moderate damage, but getting past his stage without the Rush Jet is a pain unless you like disappearing block puzzles. Works similarly to the Skull Zip in Mega Man 4, the only difference being that you don't die upon messing it up. Next, jump onto the pillar and over to the right side of the room. Is a remade version of the first game. This is perhaps the most popular of the Rush modes (the Mega Shows use it extensively). I have spent a lot of time playing this game, I have probably beat it over 200 times! Posted . At this point Gemini will pursue the player, jumping when the player fires a shot and occasionally firing his patented Gemini Laser, which will move across the screen slowly, bouncing off any walls it touches. This boss will start out by throwing three tops into the air that hover for a moment before hurtling towards the player. Cheat Man does just that. Stay on the opposite end of the room and jump over the boss when he reaches your position. Doc Robot appears after the player has defeated the eight Robot Masters. Don’t worry if you were unable to reach the top platform before the Copy Bots shuffle, you can always spot the real Copy Robot because he is the only one in the bunch that has a teleport graphic when respawning, which looks like the one used for Mega Man. Those who played the original Mega Man will recognize the Yellow Devil from the first game, luckily he’s easier this time around thanks to E-Tanks and a slightly more forgiving attack pattern. Having a working knowledge of each Robot Master’s weaknesses and moveset can greatly contribute to a player’s odds of winning, so this guide also includes detailed strategies for every boss in the game. Created by. Weakness: Hard Knuckle, Search Snake, Rush Jet. Dodging Doc’s leaf attack on the right side of the room is tricky, because you have to step out into the open to get enough jumping height to clear the shield. In Mega Man 3, every boss is relatively weak to their own weapon. They’ll also move more quickly as the Kamegoro Maker’s life bar decreases. Quick Man plays a key role in defeating the rampaging Duo, as the single strike he manages to make creates the weak point which ends up being its undoing. Mega Man 3. Doc Robot behaves somewhat differently from the real Metal Man. Copy Robot’s chamber has three teleporters in it, two of which are on platforms. Snake Man > Gemini Man > Needle Man > Top Man > Shadow Man > Magnet Man > Spark Man > Hard Man. Mega Man 2 Robot Masters. The big spark is easy to dodge, just stay in a position where you can evade it. Jets of water that push Mega Man in whatever direction they happen to be going emerge from the floor and walls to make matters more complicated. Mega Man 8. Script: will recognize the Yellow Devil from the first game, luckily he’s easier this time around thanks to E-Tanks and a slightly more forgiving attack pattern. This zip only works in the rooms with the giant snake minibosses. His actions are similar to the ones used in Mega Man 2. Doc will use his fire beam attack as long as you damage him right after he reforms, so you can defeat him pretty quickly if you time your attacks carefully. Quick Man - Primary weakness is Time Stopper. Wily will also lob highly damaging shots at Mega Man that can be dodged with side steps. Mega Man 4. Concentrate on dodging … Favorite. As a result, this guide focuses on the boss order which I feel is easiest overall, despite the fact that the player will need to fight more than one Robot Master with the Mega Buster, rather than a special weapon. This move is hard to dodge, but you can do it if you stay far away and on the ground. He also has eight Robot Masters to help him in his quest for world domination. A good offense is the best defense in this fight thanks to the unpredictable and nearly impossible to dodge patterns that are formed by the twisters, so concentrate on damaging this boss if you want a quick win. Mega Man 8. Top Spin can obliterate Shadow Man in just a few hits, but you’ll need to time the attack carefully. Needle Man moves and attacks more or less at random. that includes their main weakness, what the player gets for beating them, and a description of their abilities. These clusters form different patterns and can be hard to predict. Quick Man's icon on the Robot Master selection screen for, Quick Man appeared in the most episodes of the Ruby-Spears cartoon out of all the Mega Man 2 Robot Masters. Players will have to fight Doc Robot twice in each level and he will take on the powers of one of the bosses in. He was wanting to finish Mega Man off, but Dr. Wily wouldn't let him. Slide under his needle volley to dodge it and jump or slide away from his headbutt. Mega Man. In Mega Man 3, the second Doc Robot from Spark Man's stage copies Quick Man's moves, and before the battle, Quick Man has a cameo appearance as program data copied by Doc Robot. Mega Man 10 . Snake Man Zip [edit | edit source] Mega Man 3 - Snake Man Zips. Spark Man tends to move from one side of the room to the other and back again via a series of short hops. Use Rush to get to the platform on the right. None of the teleporters that lead to the bosses are labeled, so I’ve provided a list of the bosses below. Later, Mega Man fights against a backup Quick Man inside Wily's base, but he is quickly defeated with the Time Stopper. He will also try to tackle Mega Man by using his fast speed. Players will get the Top Spin from this battle, which is one of the most powerful weapons in the series, though it takes practice to use effectively. 3 Guts Man use Hyper Bomb 4 Cut Man use Super Arm 5 Elec Man use Rolling Cutter 6 Ice Man use Thunder Beam MEGAMAN 2 1 Air Man use Arm Buster 2 Crash Man use Air Shooter 3 Flash Man use Crash Bomb 4 Quick Man use Time Stopper 5 Metal Man use Quick Boomerang 6 Bubble Man use Metal Blade 7 Heat Man use Bubble Lead 8 Wood Man use Automatic Fire MEGAMAN 3 1 Top Man use Arm Buster 2 Shadow Man … Designer: Mega Man X. Mega Man X. Mega Man X2. After firing three shots, the boss will break up into blocks and reform on the left side of the room, then the eye will appear in his torso again. Confuses foes with his speed and bombards them with Quick Boomerangs. Problems listening to this file? Quick Man is the first robot activated by Wily, who inserts a chip (apparently his I.C. Wily Returns story arc. TOP MAN - WEAK TO HARD KNUCKLE Destroying one will deplete the health bar by two units each. He will open the battle by hopping into the air, then firing four needles at Mega Man if the player stays on the far left side of the screen. As such, he must be worn down before or after using it (preferably before, so as to avoid wasting Time Stopper ammo). Due to his easy pattern and stage, Snake Man is a good pick for a first boss, just be aware that the Mega Buster won’t damage him much and fighting him with the Needle Cannon is more effective. Quick Man also appeared in the manga Rockman wo Tsukutta Otokotachi - Rockman Tanjou Densetsu, Rockman 4Koma Dai Koushin, Rock'n Game Boy, and the Chinese manga Rockman Battle & Chase. Weakness: Search Snakes, Gemini Laser. Either slide under them at the right time or jump over them and to the left/right to clear them while they are low. After that jump onto the pillar and leap over Snake Man towards the far right side of the room as he approaches you. Mega Man 2:Time StopperCrash BomberMega Man: Dr. Wily's Revenge:Time StopperMega Man 2: The Power FightersAir ShooterSuper Adventure Rockman:Time Stopper At first Mega Man can do no harm to Quick Man, as he is able to dodge any attack with his high speed. Mega Man (cartoon)Captain N: The Game MasterMega Man Megamix Coughing, Turbo Man explains why he could not participate and invites Quick Man for a race in the G-1 Circuit, where they can run at top speed. In his ending, Quick Man goes after Turbo Man to race with him. Stand as far to the left left as possible, then jump just before the shield hits you, which should allow Mega Man to clear both the leaves and the shield. Fire as fast as possible and stay just out of the range of Wily’s arcing shots to take him out with ease. He will stand still until you jump or shoot, which will prompt Doc to jump and fire 1 to 3 Metal Blades in your direction. QUICK MAN - WEAK TO TIME STOPPER - Stopping something that goes fast just makes sense(No wonder Flash has so many ice-themed villains). Back off a bit while flames surround the boss, then hop over him as he turns into a fire beam and speeds towards you. From here you can fire at Snake Man and jump over his snakes. This weapon, the Time Stopper, even at full power will only drain half of his life bar. Using the Spark shock aggressively will destroy the gun quickly, so concentrate on offense to minimize risk. Charts that list damage values for each boss in Mega Man 2. Copy Robot’s chamber has three teleporters in it, two of which are on platforms. This is an easy fight, just watch out for the spikes that line the ceiling. Mega Man X3. Quick Man (クイックマン, Kuikkuman) is a Robot Master from Mega Man 2 who was created by Dr. Wily using Elec Man's design as a base. Quick Man later returns with the Mecha Dragon to assist Shadow Man against the Stardroids, destroying Mercury. It was the lifelong dream of Dr. Light to create a giant robot to protect and serve world peace. with a new twist. Doc Robot will assume the powers of Crash Man and run around the room firing Crash Bombs. Whilst he is an accomplished decision-maker, he is also impulsive, possessing a tendency to act on a whim. 2021 RetroMaggedon Classic Gaming, RetroMaggedon.com is not affiliated with any of the companies, entities, institutions, or organizations which are referred to on this website. Quick Man (overlapped by one of the Bit Benders) in, Quick Man concept (Originally named Boomerang Man). Here’s another boss from the original Mega Man with a new twist. Award . Robot Masters. The boss will fire off three waves of twisters before jumping to the center of the room, then to the far left wall, so be ready to avoid him after the third wave. MEGA MAN 3. The result is an effect similar to a black hole, the gravitational force of which then damages Quick Man. Quick Man is the same tough ***** he was in the last game, so listen up. Series Information Robot Masters. He attacks with a variety of powerful and 'unfair' attacks, most of which can destroy the player instantly, such as temporary erasing the floor or glitching the screen to camouflage the spiked balls he then throws. Mega Man 2Mega Man: Dr. Wily's RevengeMega Man 3 (Doc Robot data)Mega Man: The Wily WarsMega Man 2: The Power FightersMega Man: Battle & ChaseMega Man & Bass (as a data CD)Super Adventure Rockman Doc Robot appears after the player has defeated the eight Robot Masters. Quick Man is one of the bosses of the Mega Man franchise that can not be fully killed by the weapon he is weak against. Quick Man was the first Robot Master that Mega Man lost a battle to. Kamegoro will spawn robotic turtles one at a time that swim around the chamber, bouncing off of the walls at sharp angles. The Hard Knuckle deals massive damage to Doc in this fight, so get close to him and fire your weapon at point blank range so the Hard Knuckle connects. Like Mega Man 2, Quick Man moves around the area at high speed while jumping and using Quick Boomerang. While Doc appears to be a tad slower than Quick Man, it’s really hard to get out of his way outside of well timed slides and a perfectly timed jump to get over his head. After you start, each ability is enhanced for certain amount of time. Try to stand in the gaps between where the blocks bounce. At the start of the fight, walk to the edge of the pit on the left and drop into it as soon as Snake Man jumps off the pillar. Hard Man follows the same pattern throughout the battle. You’ll have to do all this while being mindful of the Quick Boomerangs, which will rocket towards the player a second time after Doc throws them. Usually you’ll only be able to get a hit in before he starts spinning again since you’ll want to dodge his flying tops, but sometimes you can get a second hit if you are quick. His Special Weapon is the Quick Boomerang, small razor-edged boomerangs that he can rapidly fire from the launcher on his right arm. Quick Man is weak to Time Stopper in that using it will stop him and drain his health, although only up to half, even with full ammo. It is tempting to use the Time Stopper to freeze the quick beams in this boss’s stage, but players should consider saving it for Quick Man himself, because he is one of the toughest robot masters. The Hard Knuckle deals a lot of damage to this boss, but you’ll have to fire it at him at point blank range for it to connect reliably. Doc Robot will absorb the powers of Wood Man when Mega Man enters the room. Information Mega Man 2:4 (contact)4 (Quick Boomerang) Amount of damage in units that Quick Man receives from each Special Weapon in Mega Man 2. Doc is most vulnerable to damage while charging towards you or after landing. Mega Man 9. Mega Man 10. Be sure to aim it at the bot, which is the only part of this boss that takes damage. Quick Man is a playable racer in Mega Man: Battle & Chase, where he entered the competition to race against Turbo Man, but Turbo Man himself wasn't able to participate due to suffering from mechanical problems. Mega Man X. Mega Man X. Mega Man X2. He’ll try to smash into Mega Man again, so leap over him as he rockets towards you. The Search Snakes are even more difficult to use, because you’ll have to get very close to Wily to hit him. In Super Adventure Rockman, Quick Man and Dr. Wily's other robots from Mega Man 2 and Mega Man 3 were rebuilt by Ra Moon. I own nothing in the video. Magnet Man Weapon: Magnet Missiles; Primary Weakness: Magnet Missiles; Other Weakness: Mega Buster | Shadow Blade | Spark Shock; Video Strategy; 2. Only one of the copies can be harmed; he starts the battle at the top platform and a fast player can jump up to him before he teleports. Either way, a Top Spin (or four) or five Search Snakes will scrap Gamma and win you the game! Run in the opposite direction of Magnet Man’s position when you see white fields surround him and you’ll be safe. Quick Man is confused by what happened, and is defeated by Mega Man's next attack. You may also have to jump to dodge the bullet Gemini fires. This means you’ll have to jump forward a bit to avoid the falling leaves. In "R Orders to Destroy", Quick Man is in Wily's castle and damaged Elec Man after Wood Man's defeat. Jim Byrnes (cartoon) Eventually Doc will close with Mega Man and you’ll have to jump over his shield and slide under him just as he hops if you don’t want to take damage. The Magnet Missile will tear Hard Man apart in just a few hits. Players will have to fight Doc Robot twice in each level and he will take on the powers of one of the bosses in Mega Man 2 during each fight, so these battles may seem familiar. 1. He succumbs to the attack, which enrages Mega Man, who in turn attacks Shadow Man with full power. These bombs stick to surfaces and explode a moment later. Mega Man entered the base to stop Wily and defeated Bright Man, using his power to blind the other Robot Masters- in the resulting confusion, Guts Man punches Cut Man, causing Cut Man to fire on Quick Man, and Quick Man to fire on Guts Man, causing them to all knock each other out at once. A severely damaged Flash Man is also shown buried under some debris, vowing that Quick Man will pay for what he did to him, in turn hinting at a rivalry between the two. This boss order was designed mostly to allow players to circumvent the tedious disappearing block traps in Magnet Man’s stage (which can be bypassed with the Rush Jet) and still take advantage of the inherent weaknesses of most bosses. Watch out for contact damage when fighting Doc, because he has a huge hit box and can hit you even if you think you will clear him by a small margin when you jump or slide, so give him more room than you would other bosses. The boss will try to land where Mega Man is standing, so move out of his way once he is airborne. The sliding drive and "Quick Turbo" is available. Jump and/or slide over the blades as best you can and fire Magnet Missiles at Doc. Like Air Man, Quick Man also takes increased damage from the Mega … Use Top Spin to kill this boss in a single decisive hit. Later, Quick Man finds Mega Man and prepares to fight, but Mega Man tries to convince Quick Man that Wily's plan is causing harm to the robots around the world and could harm him too. 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